about the famous game (pubg) player'sunknownbattlegrounds

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[changes in pubg pc...pubg mobile[pubg playerunknownbattelgrounds creater and devloper was brenden greene.........his story of pubg.

PlayerUnknown's Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation,
 a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan "
PlayerUnknown" Greene for other games using the film Battle Royale for inspiration, and expanded into a standalone game under Greene's creative direction.
 In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves.
 The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters.
 The last player or team standing wins the round

The game was released for Microsoft Windows via Steam's early access beta program in March 2017, with a full release on December 20, 2017. That same month,
the game was released by Microsoft Studios for the Xbox One via its Xbox Game Preview program. A few months later,
it was localized and released by Tencent Games in China, while two mobile versions based on the game for Android and iOS were also released.


 The game is one of the best-selling of all time, with over fifty million sold across all platforms by June 2018.
 In addition, the Windows version holds a peak concurrent player count of over three million on Steam,
which is an all-time high on the platform.



Battlegrounds received positive reception from critics during both its early access period and on official release,
 who found that while the game still was not fully finished and had some technical flaws,
 Battlegrounds presented new types of gameplay that could be easily approached by players of any skill level and was highly replayable.

 The game received several Game of the Year nominations among other accolades, and is considered by Greene to be the defining game of the battle royale genre.
 Several other video games, following in Battlegrounds's success, added battle royale-style modes, while a number of clones, primarily out of China, also appeared.
 PUBG Corporation has run several small tournaments and introduced in-game tools to help with broadcasting the game to spectators, as they wish for it to become a popular eSport.



ABOUT GAMEPLAY[1]


Battlegrounds is a player versus player action game in which up to one hundred players fight in a battle royale, a type of large-scale last man standing deathmatch where players fight to remain the last alive.
 Players can choose to enter the match solo, or with a small team of up to four people.
 In either case, the last person or team left alive wins the match.[1]

Each match starts with players parachuting from a plane onto a map area approximately 8 × 8 kilometres (5.0 × 5.0 mi) in size.[2]
 The plane's flight path across the map varies with each round, requiring players to quickly determine the best time to eject and parachute to the ground.[1]
 Players start with no gear beyond customized clothing selections which do not affect gameplay. Once they land, players can search buildings and other sites to find weapons, vehicles, armor, and other equipment.
 These items are procedurally distributed throughout the map at the start of a match, with certain high-risk zones typically having better equipment.[1] Killed players can be looted to acquire their gear as well.
[1] Players can opt to play either from the first-person or third-person perspective, each having their own advantages and disadvantages in combat and situational awareness;
 though server-specific settings can be used to force all players into one perspective to eliminate some advantages.[1][3]

Every few minutes, the playable area of the map begins to shrink down towards a random location, with any player caught outside the safe area taking damage incrementally, and eventually being eliminated if the safe zone is not entered in time;
 in game, the players see the boundary as a shimmering blue wall that contracts over time.[4] This results in a more confined map, in turn increasing the chances of encounters.[1]
 During the course of the match, random regions of the map are highlighted in red and bombed, posing a threat to players who remain in that area.[5]
 In both cases, players are warned a few minutes before these events, giving them time to relocate to safety.[6] At random, a plane will fly over various parts of the playable map and drop a loot package, containing items which are typically unobtainable during normal gameplay.
 These packages emit highly visible red smoke, drawing interested players near it and creating further confrontations.[1] On average, a full round takes no more than 30 minutes.[6]



DEVLOPMENT.[1]


Lead designer Brendan Greene, better known by his online handle PlayerUnknown, had previously created the ARMA 2 mod DayZ: Battle Royale, an offshoot of popular mod DayZ, and inspired by the 2000 Japanese film Battle Royale.[9]
[10] At the time he created DayZ: Battle Royale, around 2013, Irish-born Greene had been living in Brazil for a few years as a photographer, graphic designer, and web designer, and played video games such as Delta Force: Black Hawk Down and America's Army.[11]
[12] The DayZ mod caught his interest, both as a realistic military simulation and its open-ended gameplay, and started playing around with a custom server, learning programming as he went along.[11] Greene found most multiplayer first-person shooters too repetitive, considering maps small and easy to memorize.
 He wanted to create something with more random aspects so that players would not know what to expect, creating a high degree of replayability; this was done by creating vastly larger maps that could not be easily memorized, and using random item placement across it.
[13] Greene was also inspired by an online competition for DayZ called Survivor GameZ, which featured a number of Twitch.tv and YouTube streamers fighting until only a few were left; as he was not a streamer himself, Greene wanted to create a similar game mode that anyone could play.
[14] His initial efforts on this mod were more inspired by The Hunger Games novels, where players would try to vie for stockpiles of weapons at a central location, but moved away from this partially to give players a better chance at survival by spreading weapons around, and also to avoid copyright issues with the novels.
[15] In taking inspiration from the Battle Royale film, Greene had wanted to use square safe areas, but his inexperience in coding led him to use circular safe areas instead, which persisted to Battlegrounds.[16]





At the completion of each round, players gain in-game currency based on how long they survived, how many other players they had killed, and how much damage they dealt to other players. The currency is used to purchase crates which contain cosmetic items for character or weapon customization.[7] A rotating "event mode" was added to the game around March 2018. These events change up the normal game rules, such as establishing larger teams or squads, or altering the distribution of weapons and armor across the game map.[8]

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